使用ARKit提供的ARAnchorTrackingState枚举来监测锚点的状态。以下是示例代码:
func session(_ session: ARSession, didAdd anchors: [ARAnchor]) { for anchor in anchors { if let planeAnchor = anchor as? ARPlaneAnchor { // Plane anchor added } else { // Non-plane anchor added } if let node = session.currentFrame?.node(for: anchor) { updateNode(node, from: anchor) } else { let node = createNode(from: anchor) session.currentFrame?.addChildNode(node) } } }
func updateNode(_ node: SCNNode, from anchor: ARAnchor) { guard let planeAnchor = anchor as? ARPlaneAnchor else { return } guard let planeNode = node.childNodes.first else { return } planeNode.position = SCNVector3(planeAnchor.center.x, 0, planeAnchor.center.z) planeNode.scale = SCNVector3(planeAnchor.extent.x, 1, planeAnchor.extent.z) }
func createNode(from anchor: ARAnchor) -> SCNNode { let sphere = SCNSphere(radius: 0.1) let node = SCNNode(geometry: sphere) node.opacity = 0.5 return node }
在上述代码中,我们使用session(:didAdd:)函数来检测锚点是否添加到AR会话中。如果锚点是平面锚点,则我们可以执行一些特定的操作,否则我们将调用createNode(from:)函数来创建一个通用的SCNNode对象。接下来,我们使用session.currentFrame?.node(for:)方法来获取到当前节点(如果已经存在的话)。如果节点存在,则我们调用updateNode(:from:)方法来更新节点的位置和缩放比例。否则,我们使用createNode(from:)方法来创建节点并将其附加到AR会话中。