import bpy
obj = bpy.context.active_object
fbx_export_path = "path/to/exported/fbx/file" bpy.ops.export_scene.fbx(filepath=fbx_export_path, use_selection=True)
下面是一个示例代码,用于在Unity中加载FBX文件。我们将使用Unity的C#脚本。
using UnityEngine;
public class LoadModelFromFBX : MonoBehaviour { public string fbxFilePath = "path/to/imported/fbx/file";
void Start()
{
// Load GameObject from FBX file
GameObject model = (GameObject)Instantiate(Resources.Load(fbxFilePath));
// Set position and rotation of the model
model.transform.position = new Vector3(0, 0, 0);
model.transform.localRotation = Quaternion.identity;
}
}
注意:在导出到FBX文件时,请确保不要侵犯任何版权或许可证问题。