问题描述:在使用简单的Pygame游戏时,子弹无法绘制
要解决此问题,请使用以下代码示例将子弹添加到Simple Pygame游戏中:
import pygame import random
pygame.init()
screen_width = 400 screen_height = 400 screen = pygame.display.set_mode([screen_width, screen_height])
background_color = [255, 255, 255]
player_position = [200, 200]
bullet_list = []
up_key = pygame.K_w down_key = pygame.K_s left_key = pygame.K_a right_key = pygame.K_d shoot_key = pygame.K_SPACE
running = True while running:
# Fill in the background color
screen.fill(background_color)
# Draw the player
pygame.draw.circle(screen, [0, 0, 255], player_position, 10)
# Update the key input
keys = pygame.key.get_pressed()
# Move the player
if keys[up_key]:
player_position[1] -= 5
if keys[down_key]:
player_position[1] += 5
if keys[left_key]:
player_position[0] -= 5
if keys[right_key]:
player_position[0] += 5
# Handle bullet shooting
if keys[shoot_key]:
# Add a bullet to the bullet list
bullet_list.append(player_position.copy())
# Update the bullet positions
for bullet in bullet_list:
bullet[1] -= 10
# Draw the bullets
for bullet in bullet_list:
pygame.draw.circle(screen, [255, 0, 0], bullet, 5)
# Handle exiting the game
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Update the game
pygame.display.update()
pygame.quit()
在此代码示例中,我们使用一个列表来存储子弹的位置。当玩家按下开火键时,我们将玩家的位置添加到子弹列表中。然后,我们在游戏循环中更新子弹的位置,然后遍历子弹列表以将每个子弹绘制到屏幕上。最后,在处理pygame.QUIT事件时退出游戏。