要追踪增强现实脸部网格顶点,您可以使用ARCore的人脸识别功能。以下是一个使用Java进行实现的示例代码:
import android.app.Activity;
import android.content.Context;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.opengl.Matrix;
import android.os.Bundle;
import com.google.ar.core.Anchor;
import com.google.ar.core.Camera;
import com.google.ar.core.Face;
import com.google.ar.core.Frame;
import com.google.ar.core.TrackingState;
import com.google.ar.core.exceptions.NotYetAvailableException;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class MainActivity extends Activity {
private GLSurfaceView mSurfaceView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mSurfaceView = findViewById(R.id.surface_view);
mSurfaceView.setEGLContextClientVersion(2);
mSurfaceView.setRenderer(new MyRenderer(this));
}
private class MyRenderer implements GLSurfaceView.Renderer {
private Context mContext;
private Face mFace;
private float[] mViewMatrix = new float[16];
private float[] mProjectionMatrix = new float[16];
public MyRenderer(Context context) {
mContext = context;
}
@Override
public void onSurfaceCreated(GL10 gl10, EGLConfig eglConfig) {
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
}
@Override
public void onSurfaceChanged(GL10 gl10, int width, int height) {
GLES20.glViewport(0, 0, width, height);
float ratio = (float) width / height;
Matrix.frustumM(mProjectionMatrix, 0, -ratio, ratio, -1, 1);
}
@Override
public void onDrawFrame(GL10 gl10) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
Frame frame = ((MainActivity) mContext).mSurfaceView.getSession().update();
Camera camera = frame.getCamera();
mFace = frame.getUpdatedTrackables(Face.class).iterator().next();
float[] projectionMatrix = new float[16];
camera.getProjectionMatrix(projectionMatrix, 0, 0.1f, 100.0f);
float[] viewMatrix = new float[16];
camera.getViewMatrix(viewMatrix, 0);
float[] modelMatrix = new float[16];
mFace.getCenterPose().toMatrix(modelMatrix, 0);
float[] mvpMatrix = new float[16];
Matrix.multiplyMM(mvpMatrix, 0, projectionMatrix, 0, viewMatrix, 0);
Matrix.multiplyMM(mvpMatrix, 0, mvpMatrix, 0, modelMatrix, 0);
for (int i = 0; i < mFace.getMeshVertices().remaining() / 3; ++i) {
float x = mFace.getMeshVertices().get(i * 3);
float y = mFace.getMeshVertices().get(i * 3 + 1);
float z = mFace.getMeshVertices().get(i * 3 + 2);
float[] vertex = {x, y, z, 1.0f};
float[] result = new float[4];
Matrix.multiplyMV(result, 0, mvpMatrix, 0, vertex, 0);
// 这里可以处理顶点坐标,例如:绘制、保存等
// ...
}
}
}
}
上述示例中,我们使用GLSurfaceView
来渲染增强现实脸部网格顶点。在onDrawFrame
方法中,我们通过Frame
对象获取到最新的人脸对象mFace
,然后遍历网格顶点坐标,并将其转换为屏幕坐标系进行处理。您可以根据需要对顶点坐标进行进一步处理,例如绘制、保存等。
请确保在AndroidManifest.xml
文件中添加相应的权限和特性:
此外,还需要在build.gradle
文件中添加相