以下是一个使用Python和Pygame库实现的示例代码,可以按下鼠标按钮进行循环绘制线条的解决方法:
import pygame
# 初始化Pygame
pygame.init()
# 设置屏幕尺寸
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Draw Lines")
# 设置颜色
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# 设置绘图参数
draw = False
start_pos = (0, 0)
end_pos = (0, 0)
lines = []
# 游戏主循环
running = True
while running:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1: # 左键按下
draw = True
start_pos = pygame.mouse.get_pos()
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 1: # 左键释放
draw = False
lines.append((start_pos, end_pos))
elif event.type == pygame.MOUSEMOTION:
if draw:
end_pos = pygame.mouse.get_pos()
# 绘制屏幕
screen.fill(BLACK)
for line in lines:
pygame.draw.line(screen, WHITE, line[0], line[1], 2)
if draw:
pygame.draw.line(screen, WHITE, start_pos, end_pos, 2)
pygame.display.flip()
# 退出Pygame
pygame.quit()
这段代码创建了一个窗口,当鼠标按下并移动时,绘制一条线段。按下鼠标左键后,线段的起始位置被记录,然后在鼠标移动期间绘制线段,直到释放鼠标左键。每次释放鼠标左键时,将线段的起始和结束位置存储在一个列表中,以便在屏幕上绘制出来。