你可以使用Python中的pygame库来实现这个功能。下面是一个示例代码:
import pygame
import random
# 初始化pygame
pygame.init()
# 定义窗口尺寸
screen_width = 800
screen_height = 600
# 创建窗口
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("射击游戏")
# 定义子弹的属性
bullet_width = 10
bullet_height = 10
bullet_color = (255, 0, 0)
bullet_speed = 5
# 定义子弹的初始位置和状态
bullet_x = 0
bullet_y = 0
bullet_state = "ready"
# 定义敌人的属性
enemy_width = 50
enemy_height = 50
enemy_color = (0, 255, 0)
enemy_speed = 2
# 定义敌人的初始位置和状态
enemy_x = random.randint(0, screen_width - enemy_width)
enemy_y = random.randint(50, 150)
enemy_state = "alive"
# 定义玩家的属性
player_width = 50
player_height = 50
player_color = (0, 0, 255)
player_speed = 3
# 定义玩家的初始位置
player_x = (screen_width - player_width) // 2
player_y = screen_height - player_height
# 定义键盘按键对应的动作
KEY_LEFT = pygame.K_LEFT
KEY_RIGHT = pygame.K_RIGHT
KEY_SPACE = pygame.K_SPACE
# 用于退出游戏循环的标志
running = True
# 游戏循环
while running:
screen.fill((0, 0, 0))
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == KEY_LEFT:
player_x -= player_speed
elif event.key == KEY_RIGHT:
player_x += player_speed
elif event.key == KEY_SPACE and bullet_state == "ready":
bullet_x = player_x + player_width // 2 - bullet_width // 2
bullet_y = player_y
bullet_state = "fire"
# 更新子弹的位置
if bullet_state == "fire":
bullet_y -= bullet_speed
pygame.draw.rect(screen, bullet_color, (bullet_x, bullet_y, bullet_width, bullet_height))
if bullet_y < 0:
bullet_state = "ready"
# 更新敌人的位置
if enemy_state == "alive":
enemy_x += enemy_speed
pygame.draw.rect(screen, enemy_color, (enemy_x, enemy_y, enemy_width, enemy_height))
if enemy_x > screen_width - enemy_width or enemy_x < 0:
enemy_speed = -enemy_speed
# 检测碰撞
if bullet_state == "fire" and enemy_state == "alive":
if bullet_x + bullet_width > enemy_x and bullet_x < enemy_x + enemy_width and bullet_y < enemy_y + enemy_height:
bullet_state = "ready"
enemy_state = "dead"
# 更新玩家的位置
pygame.draw.rect(screen, player_color, (player_x, player_y, player_width, player_height))
# 刷新屏幕
pygame.display.flip()
# 退出pygame
pygame.quit()
这个示例代码创建了一个简单的射击游戏,玩家可以使用左右箭头键来控制玩家的移动,使用空格键来发射子弹。子弹会从玩家的位置射出,并且会射中敌人后消失。敌人会在屏幕上左右移动,当敌人被射中后,会消失。请注意,这只是一个基本示例,你可以根据自己的需求进行修改和扩展。
下一篇:按下一个键,直到另一个键被按下