要在ARSCNView场景中播放音频,可以按照以下步骤进行:
import AVFoundation
var audioPlayer: AVAudioPlayer?
let audioFileURL = Bundle.main.url(forResource: "audioFileName", withExtension: "mp3")
audioPlayer = try? AVAudioPlayer(contentsOf: audioFileURL!)
audioPlayer?.numberOfLoops = -1 // -1代表无限循环
audioPlayer?.play()
完整的代码示例:
import UIKit
import ARKit
import AVFoundation
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
var audioPlayer: AVAudioPlayer?
override func viewDidLoad() {
super.viewDidLoad()
let audioFileURL = Bundle.main.url(forResource: "audioFileName", withExtension: "mp3")
audioPlayer = try? AVAudioPlayer(contentsOf: audioFileURL!)
audioPlayer?.numberOfLoops = -1 // -1代表无限循环
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
let configuration = ARWorldTrackingConfiguration()
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
sceneView.session.pause()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
// ...
@IBAction func playAudioButtonTapped(_ sender: UIButton) {
audioPlayer?.play()
}
}
在这个示例中,我们首先导入了AVFoundation框架,并在视图控制器中创建了一个AVAudioPlayer对象。然后,我们通过指定音频文件的URL来初始化AVAudioPlayer对象,并设置了循环播放属性。最后,在需要播放音频的地方,我们调用了play方法。