当使用AVPlayerLayer时,有时候会遇到尺寸调整不正确的问题。这个问题通常是由于视图布局的问题导致的。下面是一个可能的解决方法,包含代码示例:
// 父视图的frame设置正确
parentView.frame = CGRect(x: 0, y: 0, width: 200, height: 200)
// 创建AVPlayerLayer
let playerLayer = AVPlayerLayer(player: player)
// 设置AVPlayerLayer的frame
playerLayer.frame = parentView.bounds
// 将AVPlayerLayer添加到父视图中
parentView.layer.addSublayer(playerLayer)
// 创建AVPlayerLayer
let playerLayer = AVPlayerLayer(player: player)
// 禁用AutoresizingMask
playerLayer.autoresizingMask = []
// 将AVPlayerLayer添加到父视图中
parentView.layer.addSublayer(playerLayer)
// 添加约束
playerLayer.translatesAutoresizingMaskIntoConstraints = false
playerLayer.topAnchor.constraint(equalTo: parentView.topAnchor).isActive = true
playerLayer.bottomAnchor.constraint(equalTo: parentView.bottomAnchor).isActive = true
playerLayer.leadingAnchor.constraint(equalTo: parentView.leadingAnchor).isActive = true
playerLayer.trailingAnchor.constraint(equalTo: parentView.trailingAnchor).isActive = true
通过确保正确设置父视图的frame或使用正确的约束,可以解决AVPlayerLayer尺寸调整不正确的问题。