切水果游戏曾经是一款风靡手机的休闲游戏,今天要分享的就是一款网页版的切水果游戏, 由HTML+CSS+JS实现,虽然功能和原版的相差太大,但基本的功能具备,效果逼真。感兴趣的小伙伴可收藏学习(完整源码在文末)
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智能手机刚刚普及时,切水果这款小游戏可谓风靡一时。几年过去了,现在,让我们用纯JavaScript来实现这个水果忍者游戏,就算是为了锤炼我们的JavaScript开发技能吧。
《切水果》这款游戏的创意来源也非常简单,就是一位员工在家里看到电视播放销售水果刀的广告,为了体现出刀的锋利,广告里推销员把香蕉抛向空中,然后用水果刀在空中把香蕉切开。
经典模式(图标为西瓜):在经典模式中无时间限制,水果和炸弹会不断浮动出现在屏幕上。玩家共有三次因没有切到水果而失误的机会,而只要一切到炸弹游戏就会马上结束。每积累到100分就会自动补充一次以前失去的机会。此模式中会随机出现石榴(连切来加分,分数高低,取决于玩家切的速度)、火龙果(切掉可以+50分)和杨桃
开始游戏:用鼠标在网页上划一条横线切正中的“New Game”的西瓜开始新的游戏:
此处展示部分源码,完整源码点击下载切水果
水果忍者网页版--程序园
html, body{width: 100%;height: 100%;background: #484848;
}
#extra, #view{position: absolute;left: 50%;top: 50%;width: 640px;height: 480px;margin: -280px auto auto -320px;text-align: left;background: #fff;
}
#view{display: block;background: transparent url(blank.gif) repeat 0 0;cursor: default;z-index: 20;
}
#fork{display: block;position: absolute;right: 0;top: 0;width: 356px;height: 92px;cursor: pointer;background-image: url(fork.gif);z-index: 0;
}
main.js
var log = function(){var time = 1e3, add = 300, fn;fn = function( text ){setTimeout( function(){ csl.log( text ); }, time );time += add;};fn.clear = function(){setTimeout( csl.clear.bind( csl ), time );time += add;};return fn;
}();exports.start = function(){[ timeline, sence, control ].invoke( "init" );log( "正在加载鼠标控制脚本" );log( "正在加载图像资源" );log( "正在加载游戏脚本" );log( "正在加载剧情" );log( "正在初始化" );log( "正在启动游戏..." );log.clear();setTimeout( sence.switchSence.saturate( sence, "home-menu" ), 3000 );
};message.addEventListener("slice", function( knife ){var fruits = collide.check( knife ), angle;if( fruits.length )angle = tools.getAngleByRadian( tools.pointToRadian( knife.slice(0, 2), knife.slice(2, 4) ) ),fruits.forEach(function( fruit ){message.postMessage( fruit, angle, "slice.at" );});
});message.addEventListener("slice.at", function( fruit, angle ){if( state( "sence-state" ).isnot( "ready" ) )return ;if( state( "sence-name" ).is( "game-body" ) ){game.sliceAt( fruit, angle );return ;}if( state( "sence-name" ).is( "home-menu" ) ){fruit.broken( angle );if( fruit.isHomeMenu )switch( 1 ){case fruit.isDojoIcon:sence.switchSence( "dojo-body" ); break;case fruit.isNewGameIcon:sence.switchSence( "game-body" ); break;case fruit.isQuitIcon:sence.switchSence( "quit-body" ); break;}return ;}
});
tools.js
exports.unsetObject = function( object ){for(var i in object)if(object.hasOwnProperty(i) && typeof object[i] == "function")object[i] = function(){};
};exports.getAngleByRadian = function( radian ){return radian * 180 / Math.PI;
}exports.pointToRadian = function( origin, point ){var PI = Math.PI;if( point[0] === origin[0] ){if ( point[1] > origin[1] )return PI * 0.5;return PI * 1.5}else if( point[1] === origin[1] ){if ( point[0] > origin[0] )return 0;return PI;}var t = Math.atan( ( origin[1] - point[1] ) / ( origin[0] - point[0] ) );if( point[0] > origin[0] && point[1] < origin[1] )return t + 2 * PI;if( point[0] > origin[0] && point[1] > origin[1] )return t;return t + PI;
}
fruit.js
ClassFruit.prototype.apart = function( angle ){this.anims.clear();this.image.hide();this.shadow.hide();this.aparted = true;var inf = infos[ this.type ], preSrc = inf[0].replace( ".png", "" ), radius = this.radius;var create = layer.createImage.saturate( layer, this.startX - radius, this.startY - radius, inf[1], inf[2] );angle = ( ( angle % 180 ) + 360 + inf[4] ) % 360;this.bImage1 = create( "fruit", preSrc + "-1.png" );this.bImage2 = create( "fruit", preSrc + "-2.png" );[ this.bImage1, this.bImage2 ].invoke( "rotate", angle );this.apartAngle = angle;timeline2.createTask({ start: 0, duration: dropTime, object: this, onTimeUpdate: this.onBrokenDropUpdate, onTimeStart: this.onBrokenDropStart, onTimeEnd: this.onBrokenDropEnd,recycle: this.anims});
};
ClassFruit.prototype.shotOut = function(){var sign = [ -1, 1 ];return function( start, endX ){this.shotOutStartX = this.originX;this.shotOutStartY = this.originY;this.shotOutEndX = average( this.originX, endX );this.shotOutEndY = min( this.startY - random( this.startY - 100 ), 200 );this.fallOffToX = endX;timeline.createTask({start: start, duration: dropTime, object: this,onTimeUpdate: this.onShotOuting, onTimeStart: this.onShotOutStart, onTimeEnd: this.onShotOutEnd,recycle: this.anims});if( this.type != "boom" )this.rotate( 0, ( random( 180 ) + 90 ) * sign[ random( 2 ) ] );return this;};
}();
ClassFruit.prototype.fallOff = function(){var sign = [ -1, 1 ];var signIndex = 0;return function( start, x ){if( this.aparted || this.brokend )return ;var y = 600;if( typeof x !== "number" )x = this.originX + random( dropXScope ) * sign[ ( signIndex ++ ) % 2 ];this.fallTargetX = x;this.fallTargetY = y;timeline.createTask({start: start, duration: dropTime, object: this,onTimeUpdate: this.onFalling, onTimeStart: this.onFallStart, onTimeEnd: this.onFallEnd,recycle: this.anims});}
}();
images/fruit
,直接替换图片,不要修改名称。如sandia,此处sandia.png
代表完整的西瓜,sandia-1.png
和sandia-2.png
代表被切开的西瓜,注意替换的图片对应,否则影响观赏效果sound
文件夹替换音频(什么都可以)all.js
文件,修改number==3
,可改成任意整数数字,具体位置如图所示if ( fruit.type != "boom")
的红色框就是切到水果的分支,执行加分和显示水果被切成两半的效果。else的蓝色框是切到炸弹的分支,我们只需要将蓝色框内的代码注释掉,游戏就永远不能结束了游戏介绍就到这里,学习的过程就是认识自己的过程,在开发中不断补充自己的知识,增加自己的理解,弥补不足,有一定的JavaSript水平的朋友,可以看看源代码,相信你的JavaSript水平会有很大的提升。欢迎订阅下边博主专栏,跟博主一起学习!后期将更新更多精彩文章!感觉还不错的话点个赞吧!