要编译Android Studio Vulkan示例,可以按照以下步骤进行操作:
app/build.gradle
文件中添加以下依赖项:dependencies {
implementation 'androidx.appcompat:appcompat:1.3.0'
implementation 'androidx.constraintlayout:constraintlayout:2.0.4'
implementation 'androidx.vectordrawable:vectordrawable:1.1.0'
implementation 'androidx.vectordrawable:vectordrawable-animated:1.1.0'
implementation 'org.lwjgl:lwjgl-glfw:3.3.0'
implementation 'org.lwjgl:lwjgl-glfw:3.3.0:natives-windows'
implementation 'org.lwjgl:lwjgl-glfw:3.3.0:natives-linux'
implementation 'org.lwjgl:lwjgl-glfw:3.3.0:natives-osx'
implementation 'org.lwjgl:lwjgl-opengl:3.3.0'
implementation 'org.lwjgl:lwjgl-opengl:3.3.0:natives-windows'
implementation 'org.lwjgl:lwjgl-opengl:3.3.0:natives-linux'
implementation 'org.lwjgl:lwjgl-opengl:3.3.0:natives-osx'
implementation 'org.lwjgl:lwjgl-vulkan:3.3.0'
implementation 'org.lwjgl:lwjgl-vulkan:3.3.0:natives-windows'
implementation 'org.lwjgl:lwjgl-vulkan:3.3.0:natives-linux'
implementation 'org.lwjgl:lwjgl-vulkan:3.3.0:natives-osx'
implementation 'org.lwjgl:lwjgl-stb:3.3.0'
implementation 'org.lwjgl:lwjgl-stb:3.3.0:natives-windows'
implementation 'org.lwjgl:lwjgl-stb:3.3.0:natives-linux'
implementation 'org.lwjgl:lwjgl-stb:3.3.0:natives-osx'
}
app/src/main/java
目录下创建一个新的Java类,例如VulkanExample.java
,并将以下示例代码添加到该类中:import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import java.nio.*;
import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;
import static org.lwjgl.opengl.GL32.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
public class VulkanExample {
private long window;
public void run() {
init();
loop();
glfwFreeCallbacks(window);
glfwDestroyWindow(window);
glfwTerminate();
glfwSetErrorCallback(null).free();
}
private void init() {
GLFWErrorCallback.createPrint(System.err).set();
if (!glfwInit()) {
throw new IllegalStateException("Unable to initialize GLFW");
}
glfwDefaultWindowHints();
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
window = glfwCreateWindow(800, 600, "Vulkan Example", NULL, NULL);
if (window == NULL) {
throw new RuntimeException("Failed to create the GLFW window");
}
glfwSetFramebufferSizeCallback(window, (window, width, height) -> {
glViewport(0, 0, width, height);
});
try (MemoryStack stack = stackPush()) {
IntBuffer pWidth = stack.mallocInt(1);
IntBuffer pHeight = stack.mallocInt(1);
glfwGetWindowSize(window, pWidth, pHeight);
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
glfwSetWindowPos(
window,
(vidmode.width() - pWidth.get(0)) / 2,
(vidmode.height() - pHeight.get(0)) / 2
);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwShowWindow(window);
}
private void loop() {
GL.createCapabilities();
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
while (!glfwWindowShouldClose(window)) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glfwSwapBuffers