将一个网格渲染器闪烁4次。
代码示例:
IEnumerator BlinkMeshRenderer(MeshRenderer renderer) { int blinkCount = 4; while (blinkCount > 0) { renderer.enabled = false; yield return new WaitForSeconds(0.2f); renderer.enabled = true; yield return new WaitForSeconds(0.2f); blinkCount--; } }