使用AudioConverterRef处理音频数据时,需要确保输入和输出的通道数是相同的。如果通道数不同,可以使用AudioChannelLayout来指定输入和输出的通道布局,或者使用音频混合技术来处理不同通道数的音频数据。
示例代码: // 创建一个包含不同通道数的输入音频文件 NSURL *inputFileURL = [NSURL fileURLWithPath:@"/path/to/input/file"]; AVAudioFile *inputFile = [[AVAudioFile alloc] initForReading:inputFileURL error:nil];
// 创建一个包含2个输出通道的输出音频文件 NSURL *outputFileURL = [NSURL fileURLWithPath:@"/path/to/output/file"]; AVAudioFile *outputFile = [[AVAudioFile alloc] initForWriting:outputFileURL settings:[inputFile settings] error:nil];
// 创建一个包含4个通道的输入音频转换器 AudioConverterRef converter; AudioStreamBasicDescription inputFormat = [inputFile fileFormat].streamDescription; AudioStreamBasicDescription outputFormat = [outputFile fileFormat].streamDescription; AudioChannelLayout layout = {0}; layout.mChannelLayoutTag = kAudioChannelLayoutTag_AudioUnit_4; OSStatus status = AudioConverterNew(&inputFormat, &outputFormat, &converter); if (status != noErr) { NSLog(@"Failed to create audio converter with error %d", status); return; }
// 转换输入音频文件并写入输出音频文件 AVAudioPCMBuffer *buffer = [[AVAudioPCMBuffer alloc] initWithPCMFormat:[inputFile processingFormat] frameCapacity:1024]; for (;;) { status = [inputFile readIntoBuffer:buffer error:nil]; if (status != noErr) { NSLog(@"Failed to read input file with error %d", status); break; } if (buffer.frameLength == 0) { break; }
AudioBufferList inputBufferList = buffer.audioBufferList;
AudioBufferList outputBufferList = {0};
outputBufferList.mNumberBuffers = outputFormat.mChannelsPerFrame;
outputBufferList.mBuffers[0].mNumberChannels =
上一篇:AudioContext中设置音量时出现问题,可能是哪些原因导致的?该如何解决?
下一篇:AudioDeviceCallback将连接的WearOS手表返回为AudioDeviceInfo.TYPE_BLUETOOTH_SCO。