解决上述问题需要对音频线程进行优化。其中一种可行的方案是使用 Web Audio API的AudioWorklet来实现音频处理功能,同时将AudioWorkletNode的线程优先级设置为实时(Realtime)。
以下是设置AudioWorkletNode线程优先级为实时(Realtime)的示例代码:
class RealtimeAudioWorkletProcessor extends AudioWorkletProcessor {
static get parameterDescriptors() {
return ;
// return your parameter descriptors here
}
constructor() {
super();
// your constructor code here
}
/**
* Process an audio buffer with the RealtimeAudioWorkletProcessor.
*
* @param {Array} inputs An array of input arrays, one for each input port.
* @param {Array} outputs An array of output arrays, one for each output port.
* @param {Object} params An object containing audio parameter values.
* @return {Boolean} Returns true when done processing.
*/
process(inputs, outputs, params) {
// your processing code here
return true;
}
}
registerProcessor('realtime-audio-worklet-processor', RealtimeAudioWorkletProcessor, {
// set the AudioWorkletNode options here
// you should set the "processorOptions" property to
// { "priority": "realtime" } to ensure the node runs at
// a real-time priority level.
processorOptions: { priority: "realtime" }
});
上述示例代码中,构造了一个名为RealtimeAudioWorkletProcessor的AudioWorkletProcessor,它继承了AudioWorkletProcessor类并覆盖了它的process方法。在该示例代码中,你需要将AudioWorkletNode的options中的processorOptions.priority设置为“realtime”,这将确保它在实时优先级下运行。
注:在实际应用中,可能还需要采取额外的措施来确保音频处理的安全性和稳