这里是示例代码,包括创建曲线、创建立方体和添加节点,使其沿着曲线旋转:
import bpy
# 创建曲线
curve_data = bpy.data.curves.new('Curve', 'CURVE')
curve_data.dimensions = '3D'
# 创建一条路径并设置点
spline = curve_data.splines.new('NURBS')
spline.points.add(5)
spline.points[0].co = (0,0,0,1)
spline.points[1].co = (1,2,3,1)
spline.points[2].co = (2,5,1,1)
spline.points[3].co = (4,1,2,1)
spline.points[4].co = (5,3,0,1)
# 创建对象并将其设置为立方体
object_data = bpy.data.objects.new('Object', curve_data)
object_data.empty_display_type = 'CUBE'
bpy.context.scene.collection.objects.link(object_data)
# 在Geo Node编辑器中将曲线分配给对象的旋转输入
object_data.animation_data_create()
object_data.animation_data.action = bpy.data.actions.new(name="Action")
geo_node_tree = object_data.animation_data.action.fcurves.new(data_path="rotation_euler", index=0).id_data
geo_node_tree.animation_data_create()
geo_node_tree.animation_data.action = bpy.data.actions.new()
geo_node_node = geo_node_tree.animation_data.action.fcurves.new(data_path="inputs[0].default_value", index=2)
geo_node_node.group = object_data.animation_data.action.groups.new(name="GeoNode")
curve_node = geo_node_tree.animation_data.action.groups['GeoNode'].nodes.new(type='CURVE')
curve_node.curve_object = curve_data
# 将旋转类型设置为向量
object_data.rotation_mode = 'XYZ'
object_data.rotation_euler = (0,0,0)
object_data.rotation
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